Saturday, October 1, 2011

Friday, June 10, 2011

Mental Ray + Maya


Straight renders from Maya/Mental Ray.
Mental Ray techniques used:
-Portal Lights
-Physical Sunlight system
-FG
-Chromatic Abrasion
-Ambient Occlusion
-MIA_X materials

Thursday, May 5, 2011

GIR


Made GIR for UT3 a while back.

Thursday, February 18, 2010

Desert 2!


With the help of Tyler!

Friday, September 4, 2009

Monday, July 27, 2009

Brazier Fire - Real Time


Screen grab from Cascade/Unreal 3. No lighting, combined with FumeFX looping frames, advanced material setup and textures made in photoshop.

FumeFX Looping fire

Looping frames to make a torch fire for Unreal 3. Used FumeFX for Max, made looping with Premiere. In game FX in my next post.
Alternate locations for the same video: