Friday, September 4, 2009

Monday, July 27, 2009

Brazier Fire - Real Time

Screen grab from Cascade/Unreal 3. No lighting, combined with FumeFX looping frames, advanced material setup and textures made in photoshop.

FumeFX Looping fire

Looping frames to make a torch fire for Unreal 3. Used FumeFX for Max, made looping with Premiere. In game FX in my next post.
Alternate locations for the same video:

Friday, May 15, 2009


Deathmatch map - DM-Legion part of the LEGIONS non FPS mod for MakeSomethingUnreal.16 Player Madness. Unreal Tournament required.

Special thanks goes to:
Tyler, Kurt, David, Eric, for Art concepts, Character and props. And Daniel for the music.

Anubis Artwork

Anubis is the jackal headed god of the dead. In his most recent incarnation he is here to reclaim his once undisputed supremacy as a deity in the modern world, immortal combat style. Kneel before ‘God of the Underworld’.

Modeled and Textured by: Tyler and Kurt

Special thanks go to:
Craig, David, Kurt, Oscar, Tyler, and Muse: John Frum

Wednesday, April 29, 2009

Wednesday, April 8, 2009


Monday, April 6, 2009


Wednesday, April 1, 2009


Sunday, March 29, 2009

Desert Sunset

Monday, January 26, 2009

First Post

"Prison Island"
A piece of concept I did in 2007