Wednesday, April 8, 2015

PBR Lights - IES Profiles

79 IES Light Profiles based on real world data. Each have specific shapes and intensities. All you have to do is place a light and link to IES profiles. Make sure toggle "Use IES Intensities to TRUE".




  1. 10in_Round_Concrete_Bollard_LED
  2. 152WCoolWhite_Flood
  3. 152WCoolWhite_Spot
  4. 152WNeutralWhite_Flood
  5. 152WNeutralWhite_Spot
  6. 1by1ft_SquareArchitecturalLEDDownlight
  7. 2by4_Low_Profile_Troffer_LED
  8. 38WCoolWhite_Canopy
  9. 38WCoolWhite_DirectionalFlood
  10. 38WCoolWhite_Pack
  11. 38WNeutralWhite_Canopy
  12. 38WNeutralWhite_DirectionalFlood
  13. 38WNeutralWhite_Pack
  14. 4ft_fluorescentcovered
  15. 76WCoolWhite_Pack
  16. 76WNeutralWhite_Pack
  17. 8ft_Fluorescent
  18. 8in_Hexagonal_Decorative_Aluminum_Bollard_LED
  19. 8in_Round_Fluted_Aluminum_Bollard_LED
  20. AreaLight
  21. Autobahn10_R3_5K
  22. Autobahn10_R4
  23. Autobahn53_R4_5K
  24. Bollard
  25. Branson
  26. Comet
  27. Cresthill_Centennial
  28. Cresthill_Classic
  29. Cresthill_Glass
  30. CylinderNarrow
  31. CylinderWide
  32. Defined
  33. DefinedDiffuse
  34. DefinedDiffuseSpot
  35. DefinedSpot
  36. Display
  37. Floodlight_55_5K
  38. Floodlight_65_5K
  39. Floodlight_66_4K
  40. FloodLight_75_40M_76
  41. FloodLight_75_40S_H6
  42. FloodLight_ASP_40M_G_N
  43. FloodLight_ASP_X5M_G_W_X
  44. FocalFlood
  45. IC_Rated_6_Round_LED_Wall_Wash_Downlight
  46. InterstateLight
  47. JellyFish
  48. Marietta
  49. MediumScatter
  50. MiniStepLight
  51. MultiMount
  52. NemaHead_11_07S_R5_BA
  53. NemaHead_11_15S_R5_BA
  54. Overhead
  55. ParallelBeam
  56. Pear
  57. Roadway_Area
  58. Roadway_Cutoff
  59. RoadWay_Induction
  60. Round
  61. ScatterLight
  62. SecurityLighting_R3_BA
  63. SecurityLighting_R5_NU
  64. SignLight
  65. SoftArrow
  66. SoftDisplay
  67. SportsFloodTVClear
  68. ThreeLobeUmbrella
  69. ThreeLobeVee
  70. TightFocused
  71. TopPost
  72. Trapezoid_
  73. Twist
  74. Umbrella
  75. UnderPass
  76. Vee
  77. XArrow
  78. XArrowDiffuse
  79. XArrowSoft

Tuesday, February 17, 2015

Color Grading - Super Pack

All 56 64 different types of Color Lookup Tables (LUT Textures) that are being offered in this Super Pack.

Camera Emulation - Digital

Color Treatments

Analog Film Emulation

Photography Print Emulation - Added a few bonus filters.










Color Grading - Social Filters

My filters are up on Unreal 4's Trello for voting! Here are all of them included in the pack. https://trello.com/b/x2AEJP0x/ue4-marketplace-submissions




Friday, June 21, 2013

Lighting Study


Monday, March 18, 2013

VFX Reel 2013

Here is my latest work showcasing some of the effects I did in Heart of the Swarm in Game Cinematics. (Spoilers)
Shot Breakdown:
00:00:02-00:00:06 Environment dust, debris.
00:00:07-00:00:37 Energy shield, electricity, hand print energy
00:00:37-00:00:40 Warping in and dropping out of warp
00:00:43-00:00:50 Tracers, muzzle flashes, heating up of gun, barrel smoke, background clouds, explosions in clouds, afterburners on drop pods, pod trails and smoke
00:00:51-00:00:56 Kerrigan hand energy, steam and distortions, sparks and electricity spikes. 
00:00:57-00:01:09 Cockpit displays and UI
00:01:10-00:01:15 Laser, animate scope lens, smoke
00:01:16-00:01:20 Animated screen
00:01:21-00:01:37 Background membrane, bubbles, distortions
00:01:38-00:01:52 Kerrigan's power beam, flying debris, dust, animated movement of matte painting and added lightning blasts. (Matte painting of the storms done by Tae Choi)
00:01:53-00:01:59 Kerrigan's power, lightning, debris, dust
00:02:00-00:02:04 Water drips on window, lightning inside clouds
00:02:05-00:02:25 Pylon energy explosions, crystal shatter physics animations, blue energy glows, dust and debris, Nydus worm explosion and ground impact
00:02:26-00:02:30 PSI blade and energy sparks
00:02:31-00:02:34 Eye smoke and energy sparks

Sunday, December 4, 2011

Wednesday, October 26, 2011

Starcraft Heart of the Swarm Preview Trailer!



I did many Cinematic FX for the trailer as well as color corrected some shots.